Vispatch Tutorial: Table of Contents
- Table of Contents
- Overview
- Java Requirements
- Introduction to Vispatch
- Demonstration 1
- Demonstration 2
- Demonstration 3
- Applet Editing Features
- Simple Program Modification
- Creating Vispatch Figures
- More Editing Features
- Copy and Paste
- Program Text Window
- Running Vispatch Programs
- The Vispatch Visual Language
- Events, Scopes, and Dispatch
- Heads of Rules
- Connection and Figure Type
- Maximum Match
- Wildcard Figures
- Bodies of Rules
- Equiv Lines
- Generators
- GenRotate
- GenXY
- Events
- Events that Specify Rule Scopes
- Rule Colors
- Rules Editing Rules
- Research Directions
- Simplicity vs. Power
- Bootstrapping the Interface
- Mode Changing
- Move Points
- Delete Figures
- Full Editor
- Other Attributes for Graph Rewriting
- Conclusions